Your Players will be ANGRY if you don't do this!

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Indie game developers should test their games at low frame rates to catch bugs that only appear when performance is poor. A common example is object movement logic that works fine at high FPS but causes objects to oscillate back and forth at low FPS because they overshoot their target each frame. Using Application.targetFrameRate set to 10 FPS is a simple way to simulate low-end hardware and ensure the game works correctly across all frame rates.

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