Your First Game WONT Make any money, and that's ok!
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First games rarely make money, and that's expected. The key insight is that each game builds knowledge and experience that compounds over time. Studios that quit after one game miss the learning curve. A personal example illustrates this: starting with flash games earning $2-$5, making 40 games over 5 years, then transitioning to Steam where 8 games over 10 years generated over $1 million. The takeaway is to focus on long-term persistence and continuous improvement rather than immediate financial returns.
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