Your Colors Suck (it's not your fault)
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A deep dive into why RGB and HSL color spaces produce poor results for artists and graphics programmers, starting from the physics of light (radiometry, spectral power distributions) through human color perception (CIE curves, trichromatic cone responses, colorimetry) to practical color space design. The video explains posterization, dithering, and palette generation techniques, then demonstrates why HSL's perceptually non-uniform gradients cause problems. It introduces the OKLab color space as a perceptually uniform alternative, backed by a community experiment where OKLab palettes were preferred over HSL and HSV. Practical advice: digital artists should switch from HSL to CIELab or OKLab color pickers in their art programs.
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