A developer details how they built a system to wrap procedurally generated 2D path meshes around arbitrary 3D mesh surfaces using geodesic walking algorithms. The process involves: generating intricate 2D paths with AABB tree-based collision detection, tessellating them into triangles using the Rust lyon crate, mapping vertices
Table of contents
Overview2D Path GenerationGeodesic PathsExtruding to 3DWeb Worker + Three.JS IntegrationInteractive DemoConclusionSort: