Relic Entertainment's CEO discusses the studio's transition to independence after being sold by Sega, focusing on strategies to reduce game development cycles. Key approaches include rapid prototyping (4-week sprints), stricter scope control, maintaining a unified game engine across projects, and leveraging AI for workflow efficiency rather than core development. The studio aims to release games more frequently while managing the balance between production costs, player expectations, and market realities in a maturing games industry.
5 Comments
Sort: