Relic Entertainment's CEO discusses the studio's transition to independence after being sold by Sega, focusing on strategies to reduce game development cycles. Key approaches include rapid prototyping (4-week sprints), stricter scope control, maintaining a unified game engine across projects, and leveraging AI for workflow

17m read timeFrom gamesindustry.biz
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Indie spiritGoing it aloneMake games quickerThe question of AIThe new paradigm
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