The post explores Sony's technical approach to optimizing realistic graphics by modifying Unreal Engine 4, particularly focusing on 'Days Gone'. It analyzes the game's performance, use of global illumination, shader illusions, and unique handling of foliage rendering. The discussion includes how certain graphical techniques could potentially be improved upon using newer hardware and more efficient rendering processes. The goal is to highlight the overlooked advancements in 'Days Gone' and push for a broader industry adoption of similar optimization techniques.

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