Shell texturing is a graphics technique that simulates complex geometry like fur, grass, carpet, and moss using layered simple meshes (shells) instead of high triangle counts. It offers strong performance-to-visual quality ratio and has been used in games like Dark Souls, Genshin Impact, and Viva Piñata. Its main drawbacks include aliasing artifacts when viewed at certain angles and poor scaling due to overdraw, which also limits lighting complexity. It's particularly recommended for indie developers working on stylized visuals.
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