Matsuoka's WebGPU-powered fluid simulations have demonstrated outstanding performance and visual appeal, showcasing the capabilities of WebGPU. He has developed two simulations, WebGPU-Ocean and WaterBall, focusing on high performance and realistic visualization. He used the MLS-MPM (Moving Least Squares Material Point Method)

11m read timeFrom tympanus.net
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Quick Tour of My ProjectsFluid Simulation: PhysicsFluid Simulation: RenderingFirst Project: WebGPU-OceanSecond Project: WaterBallConclusion
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