Godot 4.4 is on the horizon with new features like native metal backend rendering for macOS, 3D physics interpolation for smoother movements, and the Betsy texture compressor for faster texture imports. Additionally, there are enhancements such as light map bicubic sampling, typed dictionaries for better data management, and errorless first project importing. The post also highlights updates in the visual shader system and initial support for the Godot editor on XR devices.

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