Developers using the Godot game engine will soon have tools to port their games to consoles like Nintendo Switch, PlayStation 5, and Xbox Series X|S. W4 Games, led by Godot founders, plans to release these tools in October, addressing the lack of native console porting support in Godot due to proprietary software challenges from major console manufacturers. This move aims to give developers more options amidst the fallout from Unity's recent changes. W4 Games will also act as a liability buffer and aims to integrate some solutions back into the Godot community while maintaining the open-source integrity of the project.

6m read timeFrom gamedeveloper.com
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Open-source engines like Godot can't publicize propriety codeWhat does it mean for Godot's founders to run a for-profit company?
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