A practical guide to using the Gamepad API in JavaScript. Covers browser support quirks, polling gamepad state via navigator.getGamepads(), the Standard Gamepad mapping, detecting connections/disconnections, reading button states and analog axes, implementing dead zones for analog sticks, and clamping joystick values for consistent behavior across different controllers.

15m read timeFrom beej.us
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Table of contents
Browser SupportThe Main ObjectIdentifying Gamepads (when you have more than one)The Game Loop and EventsThe Standard GamepadDetecting Disconnections and ConnectionsThe ButtonsThe Axes and the JoysticksThe Dead ZoneClamping Joystick ValuesReferences and LinksLicense

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