DICE Studios game designer Jac Carlsson presented at GDC Festival of Gaming 2026 on how dance choreography influenced the redesign of Battlefield 6's visual feedback and game feel. Drawing from his background in dance for TV, film, and live events, Carlsson applied principles of rhythm, momentum, and emotional sequencing to the game's Kinesthetic Combat Systems. The core philosophy centers on a feedback loop between player input and game response, with 'function over form' guiding decisions around first-person movement, aiming, and firing animations. The work was partly motivated by dissatisfaction with Battlefield 2042's technical and visual limitations.

5m read timeFrom gamedeveloper.com
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Re-finding the feel"The action is the juice."

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