TypeScript offers three ways to describe data shapes: types, interfaces, and classes. Types are the most flexible option, working for primitives, unions, and complex data structures. Interfaces are designed specifically for object shapes and support extension and merging. Classes provide both structure and behavior but are more complex. The author recommends starting with types for most use cases due to their simplicity, only switching to interfaces when extension is needed, and reserving classes for when you need to instantiate objects with behavior.

3m read timeFrom agilegadgets.com
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The three optionsType: The most abstractInterface: The contractClass: The blueprintSide-by-Side: When to use eachAnd finally, my take
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