A research blog post documenting technical findings from playing classic Tokyo Xtreme Racer games ahead of the 2025 reboot. Covers a localization bug in the Dreamcast original where rival car unlocks were implemented incorrectly, and a detailed analysis of aspect ratio inconsistencies in TXR2's widescreen mode. The author reverse-engineers the likely pixel aspect ratio correction code and concludes that the in-game widescreen option is broken — recommending VGA output with a widescreen cheat when emulating. Also mentions PCSX2 patches published for Tokyo Xtreme Racer: Zero.

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Tokyo Xtreme Racer (Dreamcast)Tokyo Xtreme Racer 2 (Dreamcast)Tokyo Xtreme Racer: Zero (PlayStation 2)Post changelog

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