FuturLab, the studio behind PowerWash Simulator, maintains a strict no-crunch policy by cutting scope when needed rather than requiring overtime. CEO Kirsty Rigden explains their approach: refusing to announce release dates until games are ready, implementing remote-first work to attract talent, and running multiple projects

11m read time From gamesindustry.biz
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Remote-first FTWNot just the PowerWash people

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