Bulkhead Interactive CEO Joe Brammer recounts the studio's journey from indie roots through Square Enix and Tencent ownership to independence. Under Tencent via Splash Damage, Bulkhead found itself pressured to scale beyond its means — Tencent wanted games with £50M+ budgets, while Bulkhead's FPS Wardogs was budgeted at

11m read timeFrom gamesindustry.biz
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