"They wouldn't look at any game that was less than £50 million" Why Tencent's all-in strategy didn't suit Bulkhead
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Bulkhead Interactive CEO Joe Brammer recounts the studio's journey from indie roots through Square Enix and Tencent ownership to independence. Under Tencent via Splash Damage, Bulkhead found itself pressured to scale beyond its means — Tencent wanted games with £50M+ budgets, while Bulkhead's FPS Wardogs was budgeted at
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