A detailed technical breakdown of building a scroll-driven 3D carousel using Three.js. Covers circular layout mathematics, dual-plane rendering for proper image orientation, scroll physics with lerp-based momentum, raycasting for cursor interaction, proximity-based hover effects, and post-processing shaders for chromatic aberration and distortion effects. Includes complete code examples with explanations of color space handling, coordinate transformations, and gamma correction.
Table of contents
Part 1: Laying the Images Out on a CirclePart 2: Scroll Interaction PhysicsPart 3: The Cursor-Dependent Interactive LayerPart 5: Distortion & Chromatic Aberration (The Visual Boost Layer)The End1 Comment
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