Sony is reportedly pulling back from PC ports of its major first-party titles, signaling a return to traditional console exclusivity. The commercial logic behind exclusives remains compelling: games drive hardware sales, and Sony's PC port experiment largely failed — PC versions underperformed (e.g., only 6% of God of War Ragnarök players were on PC) and didn't convert PC players to PS5 owners. Nintendo has never wavered from exclusivity, while Microsoft has gone the opposite direction, becoming a major multiplatform publisher at the cost of Xbox's platform appeal. The piece argues that first-party exclusivity is commercially unavoidable for platform holders, even if frustrating for consumers, and expresses hope that it stays limited to first-party titles rather than returning to paid third-party exclusivity deals.

7m read timeFrom gamesindustry.biz
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