Jacob Weersing, a solo developer, shares the psychological and technical lessons learned during the two-year development of his game 'The Last Humble Bee'. Key insights highlight managing expectations, finding joy in the process, and the importance of finishing projects. He also discusses the tech stack, including Gamemaker and Unity, his approach to art and music, and practical marketing strategies.

10m read timeFrom gamedeveloper.com
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ContextNobody cares about your game as much as you do (and that’s OK)The joy is in the work, not the achievementsIt’s worth finishing what you startTechnical lessons learnedResults
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