A signal is a software interrupt sent to a process by the operating system or another process to notify it of an event. For example, when you try pressing Control+C while your program runs on a terminal, it terminates the process, correct? We’ll explore how to handle that signal and others in Rust.
Table of contents
Introduction to signals and signal handling in RustSignal handling in RustExploring signal masking in RustOver 200k developers use LogRocket to create better digital experiencesConclusionLogRocket : Full visibility into web frontends for Rust appsSort: