The door problem in combat encounter design refers to the challenge of drawing players into gameplay spaces and encouraging them to play in exciting ways. This post explores the concept of map control in combat encounters and offers techniques for solving the door problem, such as adding footholds of cover, rewarding risk, using hidden information, leashing AI, and creating one-way paths.

11m read timeFrom andrewyoderdesign.blog
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Table of contents
What Am I Really Designing?Applying Map Control to The Door ProblemSeeing Through The Player’s EyesTechniques for Solving the Door ProblemPutting it All TogetherConclusion

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