Color blending in graphics programming faces significant challenges when choosing between sRGB, linear RGB, and perceptually uniform color spaces like OkLab. While OkLab provides the most visually accurate results for color gradients and blending, linear RGB is physically correct but can produce undesirable visual artifacts, especially in monochrome gradients. The article demonstrates these differences through GLSL code examples and explains why current graphics pipelines struggle to implement proper perceptually uniform blending consistently across all rendering operations.

8m read timeFrom blog.pkh.me
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Code snippetsColor gradientsBut what about monochrome gradients?Alpha blending and pre-multiplicationFinal words
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