Take-Two Interactive CEO Strauss Zelnick shares his views on AI in game development, dismissing claims that tech companies laid off workers due to AI — calling it pandemic overhiring instead. He argues technology enables human creativity rather than replacing it, and that Take-Two runs hundreds of internal AI projects focused on efficiency, not existential bets. On GTA 6, he confirms a major marketing campaign is planned but reveals nothing specific. He also addresses mobile gaming (now ~50% of revenue via Zynga), why Take-Two won't enter the Roblox/UGC platform space, and the company's ambition to become the biggest entertainment company on earth, citing stable senior leadership and financial flexibility as key advantages.

9m read timeFrom gamesindustry.biz
Post cover image

Sort: