The Best Darn Grid Shader (Yet)
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This post discusses the development of a grid shader that aims to look better than traditional texture-based grids by addressing issues such as aliasing and Moiré patterns. It covers the challenges and solutions encountered in achieving this, including the use of partial derivatives for anti-aliasing and techniques to maintain line widths in perspective. Various iterations and comparisons with existing solutions are presented, culminating in a shader that meets specific visual criteria for real-time rendering.
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