This post discusses the challenges faced in implementing a spell casting system for a champion named Hwei in a game. The server side spell slot queue implementation faced issues with targeting, casting paradigms, and flubbing. The team then decided to implement a client side solution called 'Spellbook Override', which involved faking spell casts to improve the spell casting experience. The post also mentions future possibilities with the implemented system.
Table of contents
A Path Towards Light and PossibilitiesTrouble With Spell Slot QueuingFlipping the CanvasContemporary Spell Casting systemPostmodernism SpellbookOverride prototypeHarmony and DiscordPolish PassOn our Hwei to the futureFarewell, Good PainterSort: