This post discusses the challenges faced in implementing a spell casting system for a champion named Hwei in a game. The server side spell slot queue implementation faced issues with targeting, casting paradigms, and flubbing. The team then decided to implement a client side solution called 'Spellbook Override', which involved faking spell casts to improve the spell casting experience. The post also mentions future possibilities with the implemented system.

17m read timeFrom technology.riotgames.com
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Table of contents
A Path Towards Light and PossibilitiesTrouble With Spell Slot QueuingFlipping the CanvasContemporary Spell Casting systemPostmodernism SpellbookOverride prototypeHarmony and DiscordPolish PassOn our Hwei to the futureFarewell, Good Painter

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