A free book-length deep dive into the source code and implementation details of two classic arcade games: Dave Theurer's Tempest (1981) and Jeff Minter's Tempest 2000 (1994). The book explores how game mechanics are implemented at the assembly level, covering both 6502 (Tempest) and 68K Motorola (Tempest 2000) assembler code.

2m read timeFrom tempest.homemade.systems
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