The post discusses summing blue noise octaves, similar to Perlin noise, using a project called Gigi. Gigi is a rapid prototyping platform for real-time rendering and GPU programming, now open-sourced. Various noise textures were analyzed, revealing that adding blue noise octaves results in a Gaussian distribution and reduced frequency cutoff. The post also explores other noise types like white noise, binomial noise, and low discrepancy noise types, and provides insights into the use of Gigi for noise experiments.

8m read timeFrom blog.demofox.org
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Table of contents
MotivationResults – Blue NoiseResults – Other Noise TypesResults – Low Discrepancy Noise TypesWait… Isn’t This Backwards?Use of Gigi – The EditorUse of Gigi – The ViewerUse of Gigi – The Compiler & Generated CodeClosing

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