SpacetimeDB combines a relational database and server into one, allowing clients to connect directly to the database and execute logic within it. This eliminates the need for traditional web or game servers, reducing the use of Docker, Kubernetes, VMs, microservices, and extensive ops infrastructure. SpacetimeDB has facilitated the development of the massively multiplayer game BitCraft, handled by a small team, by implementing all backend logic, real-time player positions, and persistent state as a SpacetimeDB module.
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