A software developer draws a parallel between skipping side quests in video games and deferring small code improvements during development. Just as unfinished side quests leave a game feeling incomplete, deferred refactors, tightened tests, and naming fixes accumulate into technical debt. The key insight is that small improvements are cheapest when handled in context — while you're already working in that part of the codebase — rather than deferred to a later cleanup pass that rarely happens.

4m read timeFrom spin.atomicobject.com
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The “Side Quest” Pattern in SoftwareWhy Side Quests Carry WeightWhen They Pile UpDoing the Work While You’re ThereA More Complete System

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