Explores the concept of "finished software" as a thought experiment to challenge conventional development practices. Defines finished software as feature-complete, secure, and standalone with minimal dependencies. Uses examples like the Nintendo Gameboy, embedded systems, and small JavaScript apps to illustrate software that requires no updates. Discusses principles for building finished software: understanding requirements deeply, keeping scope small, reducing dependencies, producing static output, and increasing quality assurance. Emphasizes this as a theoretical framework for thinking about trade-offs rather than a universal goal.
Table of contents
What is software?What is “finished”?ExamplesHow to make finished software?Summing up2 Comments
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