Johannes Lugstein shares his journey developing Slopecrashers, an arcade snowboard racer inspired by SSX and Snowboard Kids. He discusses tackling physics-based movement as the critical first challenge, implementing forces to enable half-pipes and tunnel mechanics. The project took six years instead of the planned two, requiring a major visual and gameplay overhaul in 2022. Key lessons include focusing on deal-breaker tasks first, the complexity of console porting (especially the forced UE4 to UE5 migration), and the challenge of targeting multiple audiences. He emphasizes the importance of pre-production phases, avoiding horizontal scaling too early, and defining a clear target audience for future projects.

13m read timeFrom 80.lv
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Platform-Specific ChallengesReflectingFuture Games

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