Singleton Pattern Explained in 60 SECONDS!
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A quick 60-second explanation of the Singleton design pattern, demonstrated using Unity and C#. Shows how to implement a static Instance property with public get and private set access, and how to assign it in Unity's Awake method so it's available to other objects by Start time. The example uses a Player class in a game context, allowing any code to access the single player instance without dragging references in the editor.
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