Tony Gowland, managing director of UK studio Ant Workshop, shares his insights on the benefits and practices of creating smaller, more focused games instead of large projects. After investing significant time and money into a game that failed to reach a wide audience, the studio decided to adopt a more agile approach, releasing

8m read timeFrom gamesindustry.biz
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Keep it small, keep it simpleRevisit past ideas (but, again, keep them simple)Build something with legsMake your studio more flexibleTell people what you're working onSmaller games lend themselves to smaller price pointsRe-evaluate your metrics for success
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