The post explores the concept of creating an adaptive simulated economy in an open-world RPG, where player actions influence the price of goods. It discusses how simple rules like the inverse relationship between supply and cost fail to capture real-world complexity. By modeling individual decision-making processes, the simulation aims to achieve optimal pricing, inflation, and geographically distinct markets. An initial implementation involves 200 actors with varied personal and market values, leading to a functioning economy that adapts to changes.

7m read timeFrom jasonfantl.com
Post cover image
Table of contents
ConceptNext
5 Comments

Sort: