A detailed walkthrough of reverse engineering the poison damage mechanics in the Unity game Mega Bonk using Ghidra. The analysis traces through decompiled C++ code (originally C# compiled via IL2CPP) to understand how poison effects are applied to enemies, examining damage containers, debuff systems, and whether poison ticks trigger on-hit effects. The investigation involves navigating assembly code, type structures, and game logic to answer specific gameplay mechanics questions.

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