Learn how to render and set flash messages in Hanami using the 'flash_msg' partial and a custom view helper. Extracting the logic with custom helpers and using scopes can improve code organization and maintainability.
•14m read time• From hanamimastery.com
Table of contents
.css-wtxfyk{-webkit-text-decoration:underline;text-decoration:underline;text-decoration-color:rgba(203, 68, 38, 0.4);-webkit-text-decoration:none;text-decoration:none;color:#000000;}.css-wtxfyk:hover{text-decoration-color:inherit;}.css-wtxfyk:hover{-webkit-text-decoration:underline;text-decoration:underline;} .css-1vtdxax{margin:0;font-family:inherit;font-weight:inherit;font-size:inherit;line-height:inherit;letter-spacing:inherit;color:#CB4426;-webkit-text-decoration:underline;text-decoration:underline;text-decoration-color:rgba(203, 68, 38, 0.4);-webkit-text-decoration:none;text-decoration:none;color:#000000;}.css-1vtdxax:hover{text-decoration-color:inherit;}.css-1vtdxax:hover{-webkit-text-decoration:underline;text-decoration:underline;} .css-6n7j50{display:inline;} Rendering flash messagesSetting flash messagesExtracting the logic with custom helpersGet better with scopesSummaryThanks:Sort: