Godot Engine has released the second release candidate for the 4.6.3 maintenance update. This RC2 includes 21 improvements from 14 contributors, focusing primarily on regression fixes. Key fixes address 3D viewport and GridMap editor issues, animation compressed track interpolation, multiple editor UI bugs (blurry icons, layout dialog, filesystem dock), GDScript LSP and pattern guard warnings, GUI fixes for RichTextLabel and TextEdit IME, Wayland clipboard handling, and rendering fixes for volumetric fog and LightmapGI. The release is available as a standard build (GDScript/GDExtension) and a .NET build with C# support.
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