A developer built a simplified Tetris clone (I-blocks only) as an experiment with the Phaser game engine. The post covers the experience of integrating Phaser with React using Zustand for shared state, and offers an honest assessment of Phaser's tradeoffs: less magic than Godot/Unity, code-only workflow, but quirky APIs and poor documentation. The author concludes Phaser probably isn't the right fit and may explore PixiJS instead.

4m read timeFrom eieio.games
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really easy tetrisWhy Phaser?Wiring up Phaser to ReactDid I actually like Phaser?Wrapping up

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