In early 2024, Kacper Szwajka presented a breakdown of GPU-accelerated real-time procedural terrain placement in Unity and showcased his upcoming game. He also revealed a new plant collision logic.
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In early 2024, Kacper Szwajka presented a breakdown of GPU-accelerated real-time procedural terrain placement in Unity and showcased his upcoming game. He also revealed a new plant collision logic.
Sort: