RayLib 6 Released - The Easiest C/C++ Game Library Just Got Even Better!
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RayLib 6 has been released, bringing significant updates to the popular C/C++ game development library. Key additions include a CPU-based software renderer (enabling ports to microcontrollers like ESP32), a new memory framebuffer platform backend for headless rendering, an experimental Win32 and Emscripten (browser) backend,
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