This post discusses using Rapier Physics with units of measurement (UOM) in Rust game development. It introduces the uom crate and how it can catch errors at compile time. The post also explains how to add uom to a project and provides code examples.

β€’7m read timeβ€’ From rodneylab.hashnode.dev
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Permalink Unit of Measurement in Game DevPermalink πŸ“ uomPermalink βš™οΈ Adding uom to your ProjectPermalink Domain Units of MeasurementPermalink πŸ—‘οΈ Rapier Physics UnitsPermalink πŸ–₯️ Macroquad Render Units of MeasurementPermalink πŸ™ŒπŸ½ Rapier Physics with Units of Measurement: Wrapping UpPermalink πŸ™πŸ½ Rapier Physics with Units of Measurement: Feedback

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