A fascinating project involved porting popular games Terraria and Celeste to WebAssembly, enabling them to run in web browsers despite technological challenges. By leveraging the FNA engine built on C#, the team faced multiple obstacles, including runtime bugs, build system intricacies, and the need for extensive code patching
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Porting Terraria and Celeste to WebAssemblyTerrariaCelesteMonoMod.RuntimeDetourEverestWhy?1 Comment
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