A fascinating project involved porting popular games Terraria and Celeste to WebAssembly, enabling them to run in web browsers despite technological challenges. By leveraging the FNA engine built on C#, the team faced multiple obstacles, including runtime bugs, build system intricacies, and the need for extensive code patching and detouring. The effort culminated in a successful browser-based version of these games, highlighting the novelty and fun of undertaking unconventional tech projects.
Table of contents
Porting Terraria and Celeste to WebAssemblyTerrariaCelesteMonoMod.RuntimeDetourEverestWhy?1 Comment
Sort: