A developer shares their experience optimizing a MIDI editor UI built with PIXI.JS that was consuming over 80% GPU on an M1 MacBook for a nearly static interface. Key optimizations included: removing mask usage in favor of zIndex layering, using Spector.JS to profile WebGL render passes, pre-rendering graphics to PIXI.RenderTexture sprites instead of cached Graphics objects, and caching entire containers as bitmaps rather than individual children. The result was a reduction from 238 render commands down to a single render pass, dropping GPU usage to near idle.
Table of contents
Avoiding Mask Usage ⌗Using Spector.JS for Profiling + Debugging ⌗Upgrading PIXI.JS ⌗Pre-Rendering to Sprites ⌗Pre-Rendering Containers vs. Children ⌗Results ⌗Sort: