Pixar DOESN'T use GPUs...
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Pixar primarily uses CPUs instead of GPUs for rendering due to their flexibility and ability to handle large scenes with over 150 million polygons. Their render farms leverage AVX 512 and SSE 4.2 extensions for optimization. While GPUs can offer significant speed gains, they are limited by their memory capacity, making CPUs a more viable option for Pixar's needs.
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