A developer pivots their wave-based multiplayer survival game 'Survive the Night' into an MMO Action RPG, using AI coding agents (Cursor Composer) to implement major changes. The session covers adding user authentication requirements, a persistent XP/leveling system backed by PostgreSQL, open-world zombie spawn points with respawn timers, inventory system refactoring to unify resource bags and inventory slots, and removal of ~6,000 lines of legacy code including wave systems, game modes (Battle Royale, infection), and environmental events like lightning and toxic gas. The developer runs multiple concurrent AI agents to handle different tasks simultaneously and reflects on the workflow of using AI agents for game development.

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