Phaser 4 is HERE - Biggest Release Ever!
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Phaser 4 has been released, marking the biggest update in the JavaScript/TypeScript 2D game framework's 10+ year history. The centerpiece is a completely new WebGL renderer with a node-based architecture that replaces the V3 pipeline. Key performance improvements include a Sprite GPU Layer capable of rendering millions of sprites at up to 100x the previous speed, a new Tile Map GPU Layer that renders entire maps as a single quad with per-pixel shader cost, smarter multitexture batching, and just-in-time rendering. Additional changes include a unified filter system combining FX and masks, new game objects (gradient, noise variants, stamp), improved lighting, and built-in support for AI coding tools like Cursor, Copilot, and Codex. Phaser remains MIT-licensed and open source, with an optional commercial editor available for $12–$15/month.
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