New Blood Interactive CEO Dave Oshry shares the studio's philosophy in a candid interview: staying self-funded through game and merchandise sales, avoiding VC money, and building a 50-person remote team that stays small by design. He explains how early access works at New Blood — no roadmaps, no hard deadlines, big content updates over incremental ones — and how the studio maintains a cohesive identity across diverse retro-inspired titles like DUSK, ULTRAKILL, and Gloomwood. Oshry also clarifies that most New Blood titles involve teams of up to a dozen people despite having marquee solo developers, and reflects on why staying independent and not chasing trends has been key to their 12-year run.
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