Sensei Visitor, a narrative indie game studio founded by performing arts practitioners, shares how production constraints shaped the design of 1000xRESIST. Key techniques include using clone NPCs with swapped assets to populate the world cheaply, a time-period mechanic that doubles as a storytelling device (discovered partly out of necessity), and a custom Unity tool to manage 63 overlapping timelines in a single scene. The team also discusses how 3D space was chosen for both economic and narrative reasons, enabling dynamic spatial storytelling that would be difficult in a 2D visual novel format.
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