My top 5 favorite C++ projects
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A developer shares their five favorite C++ projects built over the years: a CHIP-8 emulator, a Terraria clone, a custom programming language called C--, a modular game engine with hot code reloading and a container-based architecture, and a multiplayer Minecraft clone built from scratch. Each project is described with lessons learned, technical highlights, and the challenges overcome. The game engine stands out for its unconventional design — no traditional editor, instead offering hot-reloadable containers and tools to build custom editors. The Minecraft clone tackles the complexity of multiplayer architecture and introduces a compile-time entity component system. The author also promotes a beginner gamedev course throughout.
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