The author avoided game development for years due to concerns about enjoyment, workload, and imposter syndrome. After years of working in software, they decided to try making a game, using both Bevy and Godot game engines. Not satisfied with either, they chose to learn the fundamentals of game rendering, eventually creating a 2D lighting library for Bevy. This journey reignited their passion for programming and they plan to continue both learning and developing games.
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